when will people realize fail bundles don't bring profit
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Well I'd say neither of you is wrong... While a few thousands people will still buy every single bundle that comes out, no matter how many and how often they pop up, it is also true that when there were fewer bundle sites but with higher quality games, they had no trouble at all reaching 20-30k sales. I'm talking about the first Royales and Galas, maybe some BeMines too..
Now they (and all the new sites as well) barely reach 5k each, maybe 8k if they have at least 1 interesting game, and Indie Gala heavily rely on its Happy Hour, otherwise a lot of people (including me) would skip on most of its bundles.
Now before anyone points out that what I said isn't true about Humble Bundle, I have to say that while I concede it does still make fewer bundles of somehow higher quality, I also think most of its sales are because of popularity and fanboys, that would buy them no matter what games they put in. I seriously think there were a lot of other good bundles that have sold too little compared to some crappy (in my opinion) Humble bundles that sold 10 times more just because of the fame.
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REPEATS
GRAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAH
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They would sell much more if they weren't asking minimum $5 for the bundle imo.
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It's live
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