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Do group giveaways display which groups are included?
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putting an app on the apple store was a hassle and a half. the 100$ isnt a one time thing. need to pay yearly to upkeep dev account and you cant keep your app up on the store unless you update the app every X amount of time or they remove it. cant update app unless you keep paying apple for access to a dev account.
only had one app and the only money i made off outside of like 37$ was in class action lawsuit vs them cause the shady illegal stuff they did.
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I read about it. I am not planning on doing that, especially with a target audience this small. There are ways to do it without the app store. I just want to get the iPhone version done, just as a personal accomplishment.
Btw you're welcome to help since you already have experience with Apple development. Add me on steam of you want to chat.
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i know nothing about that
paid my bother to make it
100% my ideas
https://shedspread.vercel.app/
i could ask him about smaller things. he is really busy with kids and work now tho.
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just saying i could pass along questions and im sure he could point you to a website or tutorial that he used cause it was also his 1st ios app.
never said anything about payment outside of i paid my brother
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Great work. I'll give it a star and be on the lookout for bugs/issues and stuff - I'd love to get involved if you're looking for help. I work with Flutter currently but there's no such thing as too much learning :)
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Thanks. Yes you can increase font size. But after a while it starts to look weird. Probably I have to redo how the widgets are laid out, to adapt to every screen.
For now you can use Obtainiun for updates, it works well enough. F-droid will come later, it's a bit slow to deliver new updates.
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Nice job! I had experience with React Native some years ago, and would like to try Flutter one day. Did you try React Native before? How do these two frameworks compare with each other?
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Thank you. I have tried RN sometime in 2018, even getting a small timer app on web and android to run was a hassle, didn't feel like a multi platform solution. I don't know how it is nowadays, hopefully better 😅
After a while I gave up. Then a few years later I have tried Flutter, it was like witnessing magic. The same code running without any platform specific logic, just some minimal configs, on desktop, web, mobile. It's a great tool for solo devs. You can make an app with minimal platform specific knowledge.
Of course RN is more popular, since it's older. Also it's probably easier to find solutions for your problems, especially if you are a beginner.
If you have questions about flutter or the app, hit me up on steam.
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I used sg a lot. This app wouldn't be the same without it. There were some missing features. At some point after a certain android version I stopped getting notifications and there were some other issues too. Some of them were fixed by the new maintainer. I still don't get notifications though.
It's still a great app, probably works better on older devices. I just didn't have the knowledge to fix it up, so I decided to start from scratch and finally learn flutter during the work.
Every kind of feedback is welcome.
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It is different but it it occupies the space for no reason. It is the same for me like if it would be showing giveaways for levels 8+ which I couldn't enter for example.
The rest of the app is excellent, very well designed. Although I would like if I could get to giveways and discussions (All) with one click only, and use the arrows to see specific categories only when necessary.
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Hiding them isn't difficult. I will add this to the fiter or maybe the settings. I will do a settings rework, I will add it after.
I can add a button for direct access. I was planning to add a default giveaway page anyway, because I only open wishlist most of the time.
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Great job on the app! I'm sure it will be even greater in upcoming releases.
I wonder, though, why many people had to go through the effort of rebuilding the platform, if the maintainers of SG could instead make the website responsive and therefore give a great experience on mobile.
Is there no motivation for them to do that?
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I think there's only one maintainer. I don't think the site makes enough profit to have it as an only income, so probably it's being maintained outside of job and personal hours.
There are only 40 patrons right now on Patreon and whatever the ad income is. Not a lot, since I'm sure it's not cheap to host the site. I would encourage everyone who cares about the site and it's future to become a patron. Especially if you want to see it getting developed. Most people get more out of it than any of the game bundles.
Doing UI that's great on every kind of screen is still not a solved issue. It would require a lot of rework all across the stack. It would require learning new tech before even knowing that it would work out. There's no need to break stuff if it works.
A website with this amount of traffic with basically no downtime is not an easy thing to achieve. It's a big enough job for one person.
I would prefer an API over a new UI.
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There is no API. I'm just scraping the html, sending some ajax calls I saw in the developer console and saved some cookies for authentication. Good old web scraping.
Well you could call the ajax endpoint an API, but it's absolutely minimal, it returns entry count after entering giveaways, a few other minor things or nothing in certain cases. Most of the data comes from the html.
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Hey GoatPimp, just a heads up, there are some pages that support JSON, which will be faster, easier, and more reliable to parse than the HTML.
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Hey, I had no idea about this. But after looking at it, I don't think I can use it.
It doesn't return if the user entered the giveaway. Also when I download the giveaway list I check the notifications too(messages, won and created). Profile details are not enough either, because I want to return the information from the banner too. Groups is missing a summary too.
The giveaway list needs a boolean for entered and there should be an endpoint for notifications.
Right now the background task for notifications and logged in check downloads the brand assets page, because that was the smallest I could find.
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The giveaway list needs a boolean for entered and there should be an endpoint for notifications.
Sure, it's been added. You can make requests to the below for account information. If the user is not logged in, it'll return an empty user array.
https://www.steamgifts.com/account/settings/profile?format=json
If you want to include notifications (only include them if you need them), you can use...
https://www.steamgifts.com/account/settings/profile?format=json&include_notifications=1
Messages has a maximum value of 100. Unviewed keys is a boolean (which users currently see as a flashing icon in the notification bar).
Then for seeing if a user has entered a giveaway, you can use include_user, which will add a user array to each giveaway in existing JSON requests. This array includes a boolean value for whether or not it has been entered by the user making the request.
https://www.steamgifts.com/?format=json&include_user=1
Let me know if that does what you need, and if so, I'll update the official JSON discussion with the new information.
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Hey, I have checked it out.
The notifications endpoint looks good. It should reduce the processing needed for the background task too. I also plan to include a time interval setting for the background task, so it will only check between the hours specified by the user, this should reduce the battery usage and the downloads too.
The giveaway lists are good too, they return the entered boolean in dlc, wishlist etc. But the pinned giveaways are missing, it would be great if the pinned giveaways are returned at least in the All list.
About the Profiles and the Groups, I want to display the information that's available in the banners(featured__container), including the picture from steamstatic, because I don't know how to resolve that without loading the steam profile or group in the background. Also it should include for Profiles if the user is whitelisted and/or blacklisted.
Basically I aim to return all the information that's available for the user on the webpage.
So, the giveaway list is almost good, but it needs to return the pinned giveaways too. Groups and Profiles need the banner information and if the user is whitelisted or blacklisted.
Also I was planning to include the ads at some point, I want to help you out. But they need a bunch of extra code to get them parsed and for opening them. So I decided to include them later. If there was an endpoint for ads it would make my job easier. It should return 4 ads with link, picture and title at least. But this is a topic for later.
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I prefer native apps over multi-platform framework apps. I'll keep using the Prof-KK fork of the original app, but it is good to have alternatives. iOS user could benefit from this app, try to compile an ipa of the app, users in EU or with jailbroken devices could use it.
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Hello, thank you very much for the app. One thing I noticed is that if I try to hide a game (by opening a giveaway for it and pressing the eye icon so it's red), it doesn't work. Giveaways for the hidden game are still displayed in the All giveaways list. Haven't noticed any bugs apart from that, though.
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Hey, thanks for the report! I did a bit of code refactor before the initial release and left in one character while I was copying things. I have pushed a new release, it should work now. Refresh the giveaway list and the game should be hidden in the new list. This release also includes a few minor bug fixes.
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Hey, nice app!
I was just trying it out and I noticed that the 'All giveaways' page has them unordered. I can't seem to find an ordering option.
EDIT: I just noticed that it's just the first few that are out of order. They are the 'featured' ones at the beginning of the list on the web interface.
This behavior is only present on the 'All' page. I would find it useful to make the list actually ordered, especially cause the 'featured' ones aren't visually distinguishable from the rest, unlike the web UI. Maybe a toggle for this behavior in the settings, although I can understand not wanting to have too many options for all very specific use cases.
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I was planning to do something to emphasize the pinned ones. Btw they're also visible in the Multiple menu. The app downloads the giveaway list from the website as it is on the website. There isn't much ordering I can do, but you can apply filters.
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Let me introduce my hobby project Snag. Check out the GitHub page for a list of features and install instructions.
I have created this to learn Flutter. Flutter allows us to have an app for multiple platforms running the same code.
The old android app was a big inspiration, was using it for years, but it started having issues before I started writing this app. Some of these issues have been fixed since.
This app needs Android 10 and above. On older systems I recommend you to use the other app sg
If you have a github account please report any issues, bugs and suggestions here. If you don't have a github account you can share your feedback in this thread too. Suggestions and ideas are very welcome, regarding the UI(especially), functionality, new features. I already have a few ideas, they will be ready in the near future.
About the iPhone version. I don't own an Apple computer, which is needed for releasing to the app store. You also need to buy a developer license, which was $100 USD, last time I checked. I'm looking into releasing the app for iPhone in spite of these hurdles, I think I found a way to do it, but it's going to take some work.
Contributions are welcome. Hit me up on steam if you have questions about the app or even about flutter.
PS: If you like the project, give it a star ⭐️ on the github page.
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