Hey, SteamGifts folks!

I wanted to let you know about Isles & Tiles -- a turn-based deckbuilder / colony builder I'm working on, due to come out on Steam this summer. I like to describe it as Dorfromantik plus Terraformers; my fav comment from folks who played early builds called it a "digital board game, but actually fun."

Do you like building optimized decks in Magic (but hate microtransactions)? Do you like chill tile placement games like Dorfromantik (but wish they gave you...more to do)? Do you love resource management games (but wish they didn't have a bajillion hours of grind)?

Me too. I made Isles & Tiles for myself, but I'm hoping at least a few of y'all enjoy it as much as I do. Take a look at the Steam page if that sounds like your kind of thing: https://store.steampowered.com/app/3165460/Isles__Tiles/ . If it really sounds like your thing then sign up on the email list at https://birdworks.io/games/islesandtiles/ and I'll let you in on the beta when it launches in a month or so.

Not convinced? It's also got an awesome original sound track, which you can hear a taste of on the first trailer: https://www.youtube.com/watch?v=IclJ7qOLGDg.

I'd love to hear any feedback from y'all here, and watch this space -- I'll drop some early-access keys here when the beta's ready!

1 month ago

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This looks lovely and right up my alley. Thank you for sharing :)

1 month ago
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Thanks for giving it a look! I'm hoping to get a demo out around May, so I guess we'll find out then if it is in fact right up your alley.

1 month ago
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That's good news! Be sure to create a new thread if / when the demo comes out. I'll gladly download it and give it a try.

1 month ago
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That was a pretty easy wishlist. It looks very much up my alley.

1 month ago
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I do aim for an easy wishlist, it must be said. Thanks for giving it a look!

1 month ago
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This looks nice!! As someone who has spent a bit more time than I should playing Dorfromantik, your game definitely sounds very interesting

1 month ago
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I spent way too much time playing Dorfromantik; designing Isles & Tiles is sorta-kinda how I get that time back. Or at least how I get to tell myself it counted as work!

1 month ago
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Normally "resource management" is a negative for me. But this looks quite lovely and gives the impression (coinciding with your explanation) that there won't be too much grinding. You scored the upset win, I added this to my wishlist!

1 month ago
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Me too, actually. Particularly in a post-Factorio world where "resource management" usually means "automation", which is a total turn-off for me.

I try to design games where a session lasts between 15-30 minutes, but where every session builds on the previous ones. I don't have time to waste on grinding -- get out of my way and let me play! -- so I don't lean on grinds to pad out my games.

1 month ago
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Right up my alley, wishlisted.

1 month ago
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Looks kinda my thing! Gave it a follow.

1 month ago
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