You can help me out be adding OMG! Not Another Isekai to your Wishlist.
Happy New Year!
15 Comments - Last post 10 minutes ago by Butterflysense
10 Comments - Last post 16 minutes ago by amusedmonkey
11 Comments - Last post 1 hour ago by Incariuz
155 Comments - Last post 3 hours ago by Sundance85
806 Comments - Last post 3 hours ago by MeguminShiro
1 Comments - Last post 5 hours ago by FranEldense
2,634 Comments - Last post 5 hours ago by GaTh
5 Comments - Last post 59 seconds ago by FullMetalZ
1,519 Comments - Last post 1 minute ago by drizzlo
65 Comments - Last post 7 minutes ago by Fluffster
83 Comments - Last post 10 minutes ago by Boson
8,609 Comments - Last post 1 hour ago by BanjoBearLV
1,271 Comments - Last post 1 hour ago by aliihsandikmen
123 Comments - Last post 2 hours ago by Karfein
Thanks, GL all
Comment has been collapsed.
Thank you for giveaway <3
Comment has been collapsed.
Thank you!
Comment has been collapsed.
Thx <3
Comment has been collapsed.
Sounds like the obvious solution is to split levels into multiple separate rooms so the game's cache can be cleared between them. After all, it's not like enemies at the end can affect what the player has to do at the beginning. Maybe you should find a forum for whatever game engine you're using and ask for help about this? I can't see any modern computer struggling to run a game like yours to the point where the levels need to be that empty.
Comment has been collapsed.